Rescue Smiley the Trapper: In Buckner's talk with Ardin Buckner to find out about her missing fiance, Smiley. She'll add the Toxic Caves to your world map, and ask that you find him. Before you leave Klamath, you'll want to find some rubber boots. You can find some during quest #4 so I'd recommend you complete that first. Rubber boots are miscellaneous items in Fallout 2, Fallout Tactics and Van Buren. In the room with the 'GUNS' sign, two pairs of rubber boots can be found in the lockers. The boots are worthless to sell, but very useful if you need to walk over some toxic sludge in the Toxic Caves; 10mm ammo can be found in the 'GUNS' room. In the old Highwayman behind the fence you can find a fuel cell regulator.
Back to Fallout 2
Klamath is divided into four districts, Downtown, Trapper Town, Canyon, Trapping Grounds and a cave system, the Rat Caves. The Toxic Caves are located just to the north-west of Klamath and are also included in this section.
You'll find your first Companion in Klamath called Sulik. He's a tough melee fighter with a Sledgehammer that knocks down opponents in combat. If you want him to join your party you'll need to pay off his debt of $350. While you're here make sure you speak with John Sullivan in the Golden Gecko as he'll offer to give you training in Unarmed and Melee Weapons.
1) Guard the Brahmin
This quest is given by Torr Buckner outside of Buckner's House. He tells you that his Brahmin are being killed and asks you to help out. If you agree you'll be sent to the Grazing Grounds. To finish the quest kill all of the Radscorpions. The Dunton Brothers are standing off to the west. They ask you to Rustle the Brahmin for them which begins the next quest. You can agree, turn them away with a Speech check of insult them which begins combat with them.
2) Rustle the Brahmin
If you don't have a very good reputation in Klamath and haven't completed the Guard the Brahmin quest you can speak with the Dunton Brothers, either in the Grazing Fields or at their house in Klamath. They want you to get rid of Torr but if you mix up their names you'll loes the job. Speak with Torr to convince him to leave to complete the quest. You'll be given $50 from the Brothers but lose 70 Karma.
3) Rescue Torr
This quest is only available if you take the 'evil' option for the Guard the Brahmin quest and convince Torr to leave. Speak with Adrin at Buckner's House and she'll tell you Torr is missing. Take the northwest exit to the Canyon and destroy the damaged robot, Mister Handy. Speak with Torr and return to Adrin for your reward. You can take $100 or free Sulik who will join your party if you ask him.
4) Refuel the Still
Speak with Whiskey Bob at Buckner's House and buy him a drink. You need to have a neutral or good reputation in Klamath to speak to him. He tells you that his still to the south of town needs to be refilled. You have one day to complete this quest before whiskey goes off.
Take the exit to the south of town. There are Silver and Golden Geckos in this area and they'll be too much for you if you're still at a low level. It's best to have Sulik with you but you can sneak between their patrols and enter the hut unseen. Pick up the piles of Wood and use them on the still to refill it. Return to Whiskey Bob for your reward of $50 and +15 Karma.
5) Kill the Rat God
Trapper Town at the west end of Klamath is having rat problems. Speak with Slim Pocket and he'll tell you about them. You'll need a key to get into that area. You can either convince him to give it to you, steal it from him, lockpick the door or sleep with him if you're female. The dog in Klamath's town center also has a key and he'll drop it if you give him a piece of Meat Jerky.
Use the Key to enter the Warrens and go down the manhole. Fight your way to the second level of the caves until you meet Keeng Ra'at who can talk. He has a lot of health so you'll need to prepare for this fight. Once he's been killed the quest will be complete.
Near the body of a trapper on the floor in the Keeng Ra'ats chamber you can find a 10mm Pistol. There's also a Combat Knife and other loot hidden about the caves.
6) Rescue Smiley the Trapper
Speak with Adrin at the Buckner House to find out about her missing fiancée, Smiley. She'll mark the location of the Toxic caves on the map where he was headed. You'll need Rubber Boots when visiting the caves because the slime is toxic to walk on.
Make your way over to the caves and equip the Rubber Boots on yourself and any companions that you want to bring with you. You can also find some boots on the first level of the caves. There are a few Golden Geckos on each level so you'll should level your character up a few times before attempting this rescue. There's a military storehouse down on the third level that can only be accessed later in the game.
Smiley can be found on the second level hiding in a generator room. Speak with him and bring him back to the entrance to complete this quest. If you leave it too late Smiley will be dead. Return to Klamath for your reward.
Back: Arroyo Next: The Den
Cleanup To meet The Vault's quality standards, this article or section may require cleanup. Please help by improving the article. |
Toxic caves | |||||||||
|
The Toxic Caves are a pre-War military storage facility, northwest of Klamath.
Rescue Smiley the Trapper: In Buckner's talk with Ardin Buckner to find out about her missing fiance, Smiley. She'll add the Toxic Caves to your world map, and ask that you find him. Before you leave Klamath, you'll want to find some rubber boots. You can find some during quest #4 so I'd recommend you complete that first. Rubber boots are miscellaneous items in Fallout 2, Fallout Tactics and Van Buren. In the room with the 'GUNS' sign, two pairs of rubber boots can be found in the lockers. The boots are worthless to sell, but very useful if you need to walk over some toxic sludge in the Toxic Caves; 10mm ammo can be found in the 'GUNS' room. In the old Highwayman behind the fence you can find a fuel cell regulator.
Back to Fallout 2
Klamath is divided into four districts, Downtown, Trapper Town, Canyon, Trapping Grounds and a cave system, the Rat Caves. The Toxic Caves are located just to the north-west of Klamath and are also included in this section.
You'll find your first Companion in Klamath called Sulik. He's a tough melee fighter with a Sledgehammer that knocks down opponents in combat. If you want him to join your party you'll need to pay off his debt of $350. While you're here make sure you speak with John Sullivan in the Golden Gecko as he'll offer to give you training in Unarmed and Melee Weapons.
1) Guard the Brahmin
This quest is given by Torr Buckner outside of Buckner's House. He tells you that his Brahmin are being killed and asks you to help out. If you agree you'll be sent to the Grazing Grounds. To finish the quest kill all of the Radscorpions. The Dunton Brothers are standing off to the west. They ask you to Rustle the Brahmin for them which begins the next quest. You can agree, turn them away with a Speech check of insult them which begins combat with them.
2) Rustle the Brahmin
If you don't have a very good reputation in Klamath and haven't completed the Guard the Brahmin quest you can speak with the Dunton Brothers, either in the Grazing Fields or at their house in Klamath. They want you to get rid of Torr but if you mix up their names you'll loes the job. Speak with Torr to convince him to leave to complete the quest. You'll be given $50 from the Brothers but lose 70 Karma.
3) Rescue Torr
This quest is only available if you take the 'evil' option for the Guard the Brahmin quest and convince Torr to leave. Speak with Adrin at Buckner's House and she'll tell you Torr is missing. Take the northwest exit to the Canyon and destroy the damaged robot, Mister Handy. Speak with Torr and return to Adrin for your reward. You can take $100 or free Sulik who will join your party if you ask him.
4) Refuel the Still
Speak with Whiskey Bob at Buckner's House and buy him a drink. You need to have a neutral or good reputation in Klamath to speak to him. He tells you that his still to the south of town needs to be refilled. You have one day to complete this quest before whiskey goes off.
Take the exit to the south of town. There are Silver and Golden Geckos in this area and they'll be too much for you if you're still at a low level. It's best to have Sulik with you but you can sneak between their patrols and enter the hut unseen. Pick up the piles of Wood and use them on the still to refill it. Return to Whiskey Bob for your reward of $50 and +15 Karma.
5) Kill the Rat God
Trapper Town at the west end of Klamath is having rat problems. Speak with Slim Pocket and he'll tell you about them. You'll need a key to get into that area. You can either convince him to give it to you, steal it from him, lockpick the door or sleep with him if you're female. The dog in Klamath's town center also has a key and he'll drop it if you give him a piece of Meat Jerky.
Use the Key to enter the Warrens and go down the manhole. Fight your way to the second level of the caves until you meet Keeng Ra'at who can talk. He has a lot of health so you'll need to prepare for this fight. Once he's been killed the quest will be complete.
Near the body of a trapper on the floor in the Keeng Ra'ats chamber you can find a 10mm Pistol. There's also a Combat Knife and other loot hidden about the caves.
6) Rescue Smiley the Trapper
Speak with Adrin at the Buckner House to find out about her missing fiancée, Smiley. She'll mark the location of the Toxic caves on the map where he was headed. You'll need Rubber Boots when visiting the caves because the slime is toxic to walk on.
Make your way over to the caves and equip the Rubber Boots on yourself and any companions that you want to bring with you. You can also find some boots on the first level of the caves. There are a few Golden Geckos on each level so you'll should level your character up a few times before attempting this rescue. There's a military storehouse down on the third level that can only be accessed later in the game.
Smiley can be found on the second level hiding in a generator room. Speak with him and bring him back to the entrance to complete this quest. If you leave it too late Smiley will be dead. Return to Klamath for your reward.
Back: Arroyo Next: The Den
Cleanup To meet The Vault's quality standards, this article or section may require cleanup. Please help by improving the article. |
Toxic caves | |||||||||
|
The Toxic Caves are a pre-War military storage facility, northwest of Klamath.
- 2Layout
Background
Before the Great War these toxic caves were a military warehouse of some sort.[1] Now it's a radioactive cave inhabited by Geckos (little and gold, though mostly gold). Smiley, the trapper from Klamath, is waiting at the end of the second level for you to save him.
Layout
Level 1
Level 2
Level 3
Every step in the green sludge inflicts damage, unless rubber boots are in your inventory. Party members will also require boots in their inventory. Boots can be found on the first level on the caves, and in Trapper Town. Boots may melt after a while though. At higher levels (significantly above the levels which the quest was designed for), boots may be completely unnecessary, as you and your party will have enough resistance to shrug off the damage, or take none at all. Wearing power armor will also negate the sludge effects. It is important to take note that if you take enough unprotected steps in the sludge, your character may grow two extra toes a month later.
Some excellent equipment can be found here provided that you have a set of electronic lock picks and high repair skills, which you probably won't have when you first arrive here to rescue Smiley. Be wary of the security robot that resides here, who will attack with rocket launchers as soon as you go down the elevator to the 3rd level. Strangely, the electronic lock pick MK II doesn't work for this. Loot includes a Bozar, a Glock 86 plasma pistol, and the Combat Armor Mark II.
Notes
- In the earlier version of the game, there is only a laser pistol, a little bit of ammo, and some chems found here. There is no armor, Bozar, or plasma pistol.
- If you don't wear the rubber boots and spent too much time walking in the toxic goo, you will feel a tingling sensation that will eventually grown into a bunion, that will become an extra, mutated toe.
- The sentry bot guarding the lower level will attack only with its rocket launcher, rendering it helpless should the player cripple its rocket arm.
Appearances
Toxic Caves appear only in Fallout 2.
Fallout 2 Trapper Town Rubber Boots
References
Fallout 2 Rubber Boots Rubber
- ↑The Chosen One: '{162}{}{Just one question, first. What do you know about these caves?}'
Smiley: '{200}{}{These caves look like a prewar storage area. I think there must be more down below us but there's some kind of fancy teck-no-logical lock on the door. Anyhow, I've had enough. Let's git out of here.}'
(KCSMILEY.MSG)
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