Deadly Premonition Pc Fix
Deadly Premonition Pc Fix
And another ones bites the dust. We are pretty sure that a number of PC gamers was waiting for the Director's Cut edition of Deadly Premonition to hit their platform. Well, it appears that if you were one of them, you'll have to deal with a locked resolution and the absence of graphics options. Yeap, Deadly Premonition: The Director's Cut is now available on the PC (in some regions) and feels like a pure console port.
Modding PC textures for Deadly Premonition and understanding naming conventions. So I am working on trying to upscale the textures with gigapixel ai (on specific texture dumps of stuff like cars and etc.) and was wondering if anyone had experience modding Deadly Premonition before. May 31, 2017 But we can at least get you running Deadly Premonition the best it can be. Thanks first to LentFilms for his very useful 'Essential MODs' thread, and AngularGraphics original NeoGaf thread. And most importantly Durante's DSFix, without which none of this would be possible and there would never exist a half decent version of Deadly Premonition.
The good news here is that the game's framerate is unlocked, therefore you will be able to at least enjoy it with 60fps and above.
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Now obviously a lot will ask the simple question: Is it better to get a PC version of a title, even if it's just a mere console port and nothing more, or not? Well, the answer – in our opinion – is somewhere in the middle.
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Take for example the latest Naruto title. Namco was well aware that PC gamers hate 30fps locked titles, yet did nothing to pressure developers into unlocking the framerate. Yes, the PC market is huge, however this does not mean that developers should stop putting some effort into their ports.
Deadly Premonition: The Director's Cut is currently priced at 24.99€. If you are interested in the PC version, know that there might not be a patch to offer graphics settings or to unlock the internal resolution. Sure we can all hope for a modder to come and save the day, but there is nothing certain at this point!
John Papadopoulos
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the 'The Evolution of PC graphics cards.' Contact: Email